Jack Lewis
Virtual Reality Developer
Boulder, CO
EXPERIENCE
Senior Virtual Reality Developer
National Institute of Standards and Technology
2019 – Current
- Oversees development on Virtual Reality and Augmented Reality projects for public safety communications research at NIST in the UI/UX portfolio. Primary tasks include creating production schedules, running sprint meetings, art reviews and filling in for various development roles such as environment art, technical art and pipeline development. Other tasks include communicating between the development team and NIST leadership as well as giving tours and demos to showcase XR to the general public and first responders.
Virtual Reality Developer
National Institute of Standards and Technology
2017 – 2019
- Created multiple virtual reality demos to showcase the potential of VR for public safety use cases. I was in charge of designing and prototyping the virtual scenarios to use as demonstrations for stakeholders. I also traveled to various conferences to demonstrate the VR prototypes to stakeholders in order to showcase the effectiveness of Virtual Reality for training and testing.
Software
- Unreal Engine
- Unity
- Maya
- Perforce
- Photoshop
- Jira
- Confluence
- Trello
- Autodesk Shotgun
- Substance Suite
- RenderDoc
- Quixel Suite
- SteamVR
- OpenXR
Skills
- Agile Development Planning
- Version Control Management
- Art Pipeline Creation
- Virtual Reality Development
- 3D Modeling
- Technical Art
- Production Planning
- Motion Capture
- Art Reviews
- Environment Lighting
- Real-time Rendering Debugging
- User Experience for VR
- Character Animation
- VR Optimization
Programming Languages
- Unreal Blueprint
- C++
- C#
- Python
EDUCATION
MS – Creative Technology and Design
University of Colorado Boulder
2018 – 2020
- Thesis: Advanced Graphics Optimization for Virtual Reality
BA – Game Art and Design
The Art Institute of Colorado
2013 – 2016
- Graduated with a Level Design/ Environment Art focus
TALKS AND Publications
XRDC 2019
Building Virtual Reality for Public Safety
- I gave a joint presentation at XRDC 2019 in San Francisco. My portion of the presentation covered how we built and optimized our VR SWAT simulation in Unreal Engine for public safety. The full presentation and slides can be found on the GDC vault.
Memberships
Khronos Group
- OpenXR Standards