Jack Lewis

Virtual Reality Developer


SWAT VR

VR SWAT Simulation

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Project Details


  • Company - NIST
  • Role - Senior VR Developer
  • Unreal Engine
  • Team Size - 5
  • Headsets - Valve Index, Vive Pro, Oculus Rift S, Oculus Quest 1, Vive Focus 3

 

My responsibilities on this project included

 

  • Project Management
  • I was responsible for planning the project and managing the development team
  • Environment Art and VFX
  • I was responsible for building the parking garage structure environment
  • Built the majority of VFX for the firearm as well as lighting
  • Responsible for optimizing framerate
  • Art Direction
  • Worked with the artist and designer to develop the art direction for the props and environment
  • Conducted art reviews and tests for the majority of the assets

 

Overview

This project was a prototype we built in order to test haptic wearable devices for SWAT teams. This project took about 3 months from start to finish (it's still getting some polish done) and features a shooting range and an active shooter scenario in a parking garage. I was responsible for overseeing the projects development and managing the development team. The team size for this project was 5 and included a designer, artist, animator, programmer and myself. Besides managing the development team I was also responsible for the parking garage structure art, as well as the gun VFX, scene lighting and scene frame optimization. My management tasks included writing style guides, art reviews, running sprint meetings, agile boards and mentoring junior members.

(Some of the assets seen here are still in progress due to a shift in focus for the team. The downed SWAT officer and the vehicles are still placeholder models at this time)

SWAT VR Walk-through

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