Jack Lewis

Virtual Reality Developer


Compost-66

Compost-66

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Project Details

 

  • Role - Game Designer
  • Engine - Galaxy Editor
  • Scripting - Galaxy Script
  • Duration - 1 Month
  • Team Size - 1

 

To view my individual responsibilities on this project, as well as documentation such as level maps and breakdowns, simply scroll down.

Overview

Compost-66 is a single player mission/ map that I created for StarCraft II using the Galaxy Map Editor. This map combines many elements from the original game as well as many unique gameplay elements that I designed and implemented myself.

Compost-66 is a Terran landfill planet for radioactive waste material. It has been overrun by renegade Zerg who are thriving in the radioactive environment. Your mission is to invade Compost-66 and destroy the Zerg infestation that inhabits it. Be warned your cannot stay on this planet long or else risk death by radiation, so be swift. 

Want to play?

Compost-66 is available for download on the StarCraft II arcade in the single player category. Here you can download and play it, as well as view ratings, reviews and patch notes. (Requires StarCraft II to be installed on your computer)

Gameplay Reel

Level Map

Pathing Map

Final Level Map In-Game

Game & Level Design

Features that I designed and implemented for Compost-66:
  • Level Design
  • Mission pacing and flow (Starting Resources, Mission Timers, Wave Length ect..) 
  • Mission narrative
  • Environmental hazard design
  • Combat encounter design and balancing (Enemy Pathing, Wave Strength, Unit Type ect... )
  • Mission difficulty settings
  • Clutter/ Set dressing
  • Lighting and FX

Scripting

Features I created/ customized by scripting in the Trigger Editor and Galaxy Script:
  • Starting Resources for player 1 and enemy AI
  • Mission Timer
  • Difficulty Settings and Options
  • Custom UI text notifications/ alerts
  • Toxic Pools (Custom Environment Hazard)
  • Enemy AI Attack Waves
  • Custom Mission parameters for victory and defeat
  • Enemy AI ambushes
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